SummonersLegion Wiki

Players can consume Stamina to challenge solo stages.

Rewards: Gold, Hero Medals, card upgrade materials, and/or cards.

The campaigns are a total of 15 sections each with about 5-10 levels with later sections having more levels.

Notes: Random Drops mean random. More often than not the rewards will be little amounts of silver, dust and etc. rather than the random drops.

Click show contents to jump to a specific section.

Chapter 1[]

Unlike future chapters each level has their own specific set of random drops.

All chapter 1 missions cost 1 stamina to play.

1-1 Log Cabin[]

"So sleepy... Got dragged out of bed early again..."

First Clear Rewards: Elf Guide, Infantry

Random Drops(For Replaying): Elf Guide, Infantry

1-2 Clearspring Village[]

"Another bout with Sis.. she says she will take me to town if I win."

First Clear Rewards: Longsword, Heavy Blow

Random Drops: Longsword, Heavy Blow

1-3 Training Grounds[]

"Today is my birthday! I wonder what gifts I'll get?"

First Clear Rewards: Centaur, Elf Archer, 145 Gold

Random Drops: Centaur, Elf Archer, 145 Gold

1-4 Riverside Forest[]

"I ran into Rupp on my way into town. I think I'll play a prank on him!"

First Clear Rewards: Shieldman, Lyon Duelist, 100 Magic Dust

Random Drops: Shieldman, Lyon Duelist, 100 Magic Dust

1-5 Bandit Cave[]

"Rupp said he was sent to defeat a group of bandits. Is he capable...? I should help him."

First Clear Rewards: Centurion, Fighter, 5000 Silver

Random Drops: Centurion, Fighter, 5000 Silver

Strategy to win: Rupp will win for you within 15 turns, if you don't play anything. As long as you don't remove his creatures, you're set.

Chapter 2[]

Random Drops(For Replaying): Guard, 1 Copper, 70 Silver.

All chapter 2 missions cost 1 stamina.

2-1 Tournament 1[]

"The annual Royal Tournament begins today! I hear you that you will be recruited into the royal guard if you win!"

First Clear Rewards: Lyon Hunter

Random Drops: Harae Sniper, 1 Copper, 82 Silver

2-2 Tournament 2[]

"Why is everyone so weak?"

First Clear Rewards: Pegasi Cavalry

Random Drops: Pegasi Scout, 1 Copper, 82 Silver

2-3 Tournament 3[]

"Hey! A necromancer! What's a necromancer doing here?"

First clear rewards: Zombie

Random Drops: Weeping Demona, 1 Copper, 82 Silver

2-4 Tournament: Round 4[]

"At last, Rupp has challenged me to a battle. I can't let him beat me."

First clear rewards: Nurse

Random Drops: Dwarf Warrior, 1 Copper, 82 Silver

2-5 Finals[]

"I heard that this guy is a battle-hardened general. This won't be easy..."

First clear rewards: Dwarf General

Random Drops: Scorch, 1 Copper, 82 Silver

Chapter 3[]

Random drops: Arcane Master, 1 copper, 100 silver

All chapter 3 missions cost 1 stamina.

3-1 Podium[]

"A bunch of soldiers tried to capture Rupp and me on the podium... I wonder why..."

First clear rewards: Arcanist, 1 Copper

Random Drops: Poison Cloud, 1 Copper, 94 Silver

3-2 By the Podium[]

"Sis got here just in time! With her help, we should be able to escape."

First clear rewards: Archer, 1 Copper

Random Drops: Elf Soothsayer, 1 Copper, 94 Silver

3-3 Greypeak Town[]

"Sis says we originally settled in this village to escape our enemies, but it appears they've returned!"

First clear rewards: Cavalry, 1 Copper

Random Drops: Ave Warrior, 1 Copper, 94 Silver

3-4 Greypeak Woods[]

"Why are these soldiers chasing us? There is no end in sight... I'm exhausted..."

First clear rewards: Triage Nurse, 1 Copper

Random Drops: Double Strike, 1 Copper, 94 Silver

3-5 Clearspring River[]

"We should be safe after that last wave... Wait, I hear hooves in the distance!"

First clear rewards: Arcanist, 1 Copper

Random Drops: Dark Servant, 1 Copper, 94 Silver

3-6 Edge of the Ancient Forest[]

"We should be safe if we defeat their commander! Wait, where is Sis? Whatever, let's go!"

First clear rewards: Knight, 1 Copper

Random Drops: Lupe Warrior, 1 Copper, 94 Silver

Chapter 4[]

Random Drops: Lupe Warrior, 1 Copper, 120 Silver

All Missions of Chapter 4 cost 2 stamina.

4-1 Ancient Forest[]

"It has been days since we've escaped and still no sign of Sis. Oh no! Beastmen!

First clear rewards: Ave Warrior, 1 Copper

Random Drops: Heavy Blow, 1 Copper, 140 Silver

4-2 Thicket Grove[]

"It seems the King has been ostracizing other races for years. It doesn't seem like we will get a warm welcome from the Beastmen..."

First clear rewards: Lupe Fighter, 1 Copper

Random Drops: Vampire Duke, 1 Copper, 140 Silver

4-3 Beastman Outpost[]

"I can hear our pursuers behind us. Looks like we have no choice but to continue forward."

First clear rewards: Harae Archer, 1 Copper

Random Drops: Regal Blessing, 1 Copper, 140 Silver

4-4 Forest Trail[]

"The beastmen's hatred towards humans is undeniable. I wonder why..."

First clear rewards: Lupe Fighter, 1 Copper

Random Drops: Arcane Mage, 1 Copper, 140 Silver

4-5 Forest Depths[]

"I hear tribal drums in the distance. Wow! This place is swarming with Beastmen!

First clear rewards: Harae Archer, 1 Copper

Random Drops: Dwarf Distiller, 1 Copper, 140 Silver

4-6 Camp Perimeter[]

"That werewolf is awfully frightening... Even the Beastmen around it are shying away."

First clear rewards: Centaur Raider, 1 Copper

Random Drops: Pegasi Captain, 1 Copper, 140 Silver

Chapter 5[]

Random drops are Elite Archer, Iron and 160 Silver.

All missions of Chapter 5 cost 2 stamina.

5-1 Prophet's Hut[]

"The beastman prophet has calmed down the other villagers. We followed him into his hut to find out more when we heard the sounds of struggle outside."

First Clear Rewards: Arcanist, 1 Copper

5-2 Camp Center[]

"The camp is burning as our pursuers catch up to us. We need to evacuate the civilians first."

First clear rewards: Archer, 1 Copper

5-3 Back of the Camp[]

"They didn't even spare the children... monsters! Why would they treat the beastmen with such cruelty?"

First clear rewards: Cavalry, 1 Copper

5-4 Hidden Hut[]

"There is a hut up ahead that we can hide in. Once we defeat these enemies the area should be secure."

First clear rewards: Triage Nurse, 1 Copper

5-5 Central Plaza[]

"We discovered the Wolf King is still fighting in the plaza. Let's go help him!"

First clear rewards: Archer, 1 Copper

5-6 Camp Gates[]

"There aren't many enemies left, let's defeat them all in one go!"

First clear rewards: Cavalry, 1 Copper

5-7 Outside the Camp[]

"There is a group of soldiers ahead slaughtering the Beastmen. We should be able to take them though."

First clear rewards: Arcane Mage, 1 Copper

Chapter 6[]

Random drops: Ave Assassin, Iron, 190 Silver

All missions of Chapter 6 cost 3 stamina.

6-1 Abandoned Camp[]

"The prophet told the Wolf King that this day was destined to come, the day of the Beastmen revival! As soon as the words had left his lips, a shadow appeared in the sky..."

First clear rewards:Ave Warrior, 1 Copper

6-2 Forest Path[]

"The Wolf King said the attackers were from the Whirlwind Tribe, their nemesis. We need to teach them a lesson!"

First clear rewards: Lupe Fighter, 1 Copper

6-3 Mystic Woods 1[]

"The scouts report that there are Beastmen from the Whirlwing Tribe attacking a woman. We need to hurry!"

First clear rewards: harae archer(white) and 1 copper

6-4 Mystic Woods 2[]

"It's sis! She is surrounded by Beastmen, let's help her!"

First clear rewards: Ave Warrior, 1Copper

6-5 Mystic Woods 3[]

"Sis told me the secret of my origin. I was the eldest son of the previous king and heir to the throne. When General Kirk rebelled, the King had my sister take me to the Clearspring village to escape."

First clear reward: Lupe Fighter, 1 Copper

6-6 Whirlwind Outpost[]

"Now that our identity is exposed there will be many people after us.If we cross the Anuer mountains in the South, we can seek protection in Kaze."

First clear rewards: Harae Archer, 1 Copper

6-7 Whirlwind Tribe[]

"The prophet told the Wolf King that our journey to Kaze is the key to the revival of the Beastman tribe.He replied that if we destroyed the whirlwind tribe he would accompany us to Kaze."

First clear rewards: Centaur Ranger, 1 Copper

Chapter 7[]

Random drops: Fighter Golem, Iron, 260 Silver

All missions of Chapter 7 cost 4 stamina.

7-1 Outside the Ancient Forest 1[]

"We have finally settled everything in the forest, time to head for Kaze."

First clear rewards: Dwarf Infantry, 290 Silver, 32 Magic Dust

7-2 Outside the Ancient Forest 2[]

"As we enter the rolling hills of dwarf country, we must be ready for ambushes."

First clear rewards: Mecha Golem, 290 Silver, 32 Magic Dust

7-3 Hill Country 1[]

"With a human king that seeks to stamp out all other races, we have made some enemies..."

First clear rewards: Dwarf Captain, 290 Silver, 32 Magic Dust

7-4 Hill Country 2[]

"If we continue south, we will reach the Anuer Mountains. It is dwarven land and Castle Firestone is the only safe crossing through the range."

First clear rewards: Dwarf Mage, 290 Silver, 32 Magic Dust

7-5 Hill Country 3[]

"We can already see the highest peak af the Anuer Mountains. We should be able to reach it in another day or two."

First clear rewards: Dwarf Distiller, 290 Silver, 32 Magic Dust

7-6 Hill Country 4[]

"More and more dwarf attacks, we are close."

First clear rewards: Dwarf Infantry, 290 Silver, 32 Magic Dust

7-7 Hill Country 5[]

"We can see the famed gates of Castle Firestone up ahead. Our attackers are growing strong."

First clear rewards: Mecha Golem, 290 Silver, 8 Stamina Potions

7-8 Outside the Gate to Castle Firestone[]

"A Stoic dwarf with large axes stands outside the gate. Looks like we have to defeat him to gain entry."

First clear rewards: Dwarf Trooper, 290 Silver, 1 Magic Shard

Chapter 8[]

8-1 Gate to Castle Firestone[]

" Dwarven architecture is astonishing... the antire structure is a work of art. But what is this miasma of despair and decay...?"

First clear rewards: Dwarf Infantry, 350 Silver, 36 Magic Dust

8-2 Great Hall[]

"All of those dwarves who attacked us seemed... altered. Their eyes were crazed."

First clear rewards: Mecha Golem, 350 Silver 36 Magic Dust

8-3 Run-down Passageway[]

"This magnificent castle stinks of dread... and we have yet to meet a normal dwarf."

First Clear Rewards: Dwarf Captain, 350 Silver, 36 Magic Dust

8-4 Stone Corridor[]

"The prophet examined a drwarven corpse and stated that these dwarves were cursed."

First clear rewards: Dwarf Mage, 350 Silver, 36 Magic Dust

8-5 Central Plaza[]

"This place is too big... it seems that we have gotten lost... where should we go?"

First clear rewards: Dwarf Distiller, 350 Silver, 36 Magic Dust

8-6 Food Pantry[]

"Fighting up ahead! Are there others here?"

First clear rewards: Dwarf Captain, 350 Silver, 36 Magic Dust

8-7 Stone Passageway[]

"There is a group of crazed dwarves attacking ahead. Hurry!"

First clear rewards: Dwarf Mage, 350 Silver, 8 Stamina Potions

8-8 Arsenal[]

"A splendid armoreddwarf is leading a group of seemingly normal dwarves against the assoult. We must help them!"

First clear rewards: Dwarf Firemage, 350 Silver, 1 Magic Shard

Chapter 9[]

9-1 Furnace[]

"Their leader is named Barendd, prince of the Dwarves. He needs our help to rescue his people."

First clear rewards: Dwarf Infantry, 520 Silver, 42 Magic Dust

9-2 Carpenter's Hall[]

"The entire kingdom has descended into chaos because of a single gem from the Elves."

First clear rewards: Mecha Golem, 520 Silver 42 Magic Dust

9-3 War Camp[]

"After touching the gem, the Dwarven king fell into madness. Soon after, this affliction spread to almost everyone in the city."

First clear rewards: Dwarf Captain, 520 Silver, 42 Magic Dust

9-4 Training Hall[]

'Barendd was out on an expedition at the time and was spared.  But he is not safe...we need to destroy that evil gem fast!"

First clear rewards: Dwarf Mage, 520 silver, 42 Magic Dust

9-5 Secret Tunnel[]

"There's a secret tunnel that takes you to outside the throne room, and you can avoid a group of tainted dwarves."

First clear rewards: Dwarf Distiller, 520 silver, 42 Magic Dust

9-6 Secret Tunnel Exit[]

"The guards protecting the secret tunnel are lost to the curse. It seems that no one is immune..."

First clear rewards: Dwarf Warrior, 520 silver, 42 Magic Dust

9-7 Thone Room Door[]

"The king and the cursed gem are straight ahead in the throne room."

First clear rewards: Dwarf Hunter, 520 silver, 42 Magic Dust

9-8 Thone Room[]

"King Oskar sits on his throne, his guard standing in formation before him. The guards start marching toward us..."

First clear rewards: Dwarf Distiller, 520 silver, 42 Magic Dust

9-9 Dwarven Throne[]

"King Oskar picks up his war hammer and slowly approaches. This will not be an easy fight."

First clear rewards: Drunk Dwarf, 520 silver, 1 Magic Shard

Chapter 10[]

10-1 Great Southern Gate[]

"After the gem was smashed, the king woke up. Barendd then joined me on my journey southward. On the way, we tried to discoverwhat happened to the elf king, Edwever. A few days after our departure, we were attacked by a band of elves."

First clear rewards: Gladiator, 530 Silver, 48 Magic Dust

10-2 Southern Hills[]

"Based on sheer numbers alone, the elves are a terrifying force to be reckoned with."

First clear rewards: Pegasi Scout, 530 Silver, 48 Magic Dust

10-3 Elven Forest Edge[]

"They seem to have expected our arrival."

First clear rewards: Pegasi Charger, 530 Silver, 48 Magic Dust

10-4 Elven Forest 1[]

"These elves are too powerful. If we are spotted, we'll be captured for sure. Fortunately, another band of elves has come to our aid."

First clear rewards: Elf Sniper, 530 Silver, 48 Magic Dust

10-5 Elven Forest 2[]

"The elves that helped us were led by an elf named Kandar. He was sent as an emissary of King Edwever."

First clear rewards: Pegasi Scout, 530 Silver, 48 Magic Dust

10-6 Elven Forest 3[]

"We'll have to avoid the sentinels along the way. Kandar told us that King Edwever was framed by his enemies and forced from power."

First clear rewards: Elf Wanderer, 530 Silver, 48 Magic Dust

10-7 Elven Forest 4[]

"A few days ago, the dwarf king learned we were on our way to visit King Edwever. Kander says we have to find him before the dwarves do."

First clear rewards: Elf Priest, 530 Silver, 48 Magic Dust

10-8 Elven Forest 5[]

"With Kandar's help, we made it through the Forest Depths. Along the way, we managed to eliminate the assassins tracking us."

First clear rewards: Elf Apprentice, 530 Silver, 9 Stamina Potions

10-9 Refugee Camp[]

"The Refugee Camp is just ahead. I can see shadows moving in the distance. Suddenly, an arrow whizzes past my ear!"

First clear rewards: Head Nurse, 530 Silver, 48 Magic Dust

Chapter 11[]

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Chapter 12[]

Random drops: Nero, Steel, 460 Silver

All missions of Chapter 12 cost 7 stamina.

12-1 Corrupt Forest 1[]

"Just past the fort, we will reach the heartland of the elven kingdom. It's held by the strongest elven soldiers, we must proceed cautiously."

First clear rewards: Pegasi Scout, 660 Silver, 60 Magic Dust

12-2 Corrupt Forest 2[]

"The forest ahead is filled with a strange scent. It doesn't share the same vibrant look of the elven Kingdom either. The elven king asks, "What has happened? It was not like this when I left."

First clear rewards: Elf Wanderer, 660 Silver, 60 Magic Dust

12-3 Corrupt Forest 3[]

"What is this? The so called undead?"

First clear rewards: Elf Apprentice, 660 Silver, 60 Magic Dust

12-4 Corrupt Forest 4[]

"Why have the undead appeared here? No wonder the forest is corrupt. We must destroy these beasts!"

First clear rewards: Elf Apprentice, 660 Silver, 60 Magic Dust

12-5 Corrupt Forest 5[]

"The farther we go, the stronger the strange smell is. According to one of the scouts, the scent is spreading from the south."

First clear rewards: Pegasi Knight, 660 Silver, 60 Magic Dust

12-6 Corrupt Forest 6[]

"The elven king says, "Kaze suddenly broke off all contact with the outside world a year ago. Later there were even rumors that people were seeing the undead." "

First clear rewards: Pegasi Scout, 660 Silver, 60 Magic Dust

12-7 Corrupt Forest 7[]

"We don't know how but we suddenly find ourselves being the only live creatures on the path. We cautiously march on."

First clear rewards: Elf Wanderer, 660 Silver, 60 Magic Dust

12-8 Elven Crown 1[]

"We see a faint light in the distance. We proceed and see that it is the Tree of Life. Let's march on to see what lies ahead."

First clear rewards: Elf Apprentice, 660 Silver, 60 Magic Dust

12-9 Elven Crown 2[]

"As we near the Tree of Life, vegetation and animals of all types slowly begin to appear. Perhaps there is hope after all."

First clear rewards: Pegasi Scout, 660 Silver, 11 Stamina Potions

12-10 Elven Crown 3[]

"We slowly march along. Elven soldiers joined us at the first sight of the elven king. We look forward to facing and defeating the final enemy..."

First clear rewards: Pegasi General, 660 Silver, 1 Magic Essence

Chapter 13[]

Random drops: Dark Priest, Mithril, 490 Silver

All missions of Chapter 13 cost 7 stamina.

13-1 Ghost Swamp 1[]

"Gil seems to have been writing letters to a man named Payro. Some experiments were repeatedly mentioned in their letters. Might it be the source of the undead?"

First clear rewards: Walking Dead, 700 Silver, 66 Magic Dust

13-2 Ghost Swamp 2[]

"After carefully studying the letters, the elven king found the letter paper to be of the Kaze royal. Looks like what happened here has something to do with Kaze."

First clear rewards: Vampire, 700 Silver, 66 Magic Dust

13-3 Ghost Swamp 3[]

"We can't just sit here! We must go to Kaze and find the truth behind all this!"

First clear rewards: Skolska Gunner, 700 Silver, 66 Magic Dust

13-4 Ramshackle Ranch[]

"According to the elven king, this area was once a beautiful prairie. It seems those days are behind us now."

First clear rewards: Dwarf General, 700 Silver, 66 Magic Dust

13-5 Ramshackle Ranch 2[]

"Few know what happened and why this area has turned into a soulless swamp. Bones are scattered throughout the swamp and it is feared hundreds of people have perished."

First clear rewards: Walking Dead, 700 Silver, 66 Magic Dust

13-6 Ramshackle Ranch 3[]

"Not a single living soul as we march on. We brace for the worst for what's ahead of us."

First clear rewards: Dwarf Pyromage, 700 Silver, 66 Magic Dust

13-7 Ramshackle Ranch 4[]

"We proceed and see one of the largest towns of Kaze, Red Stone Town, in the distance. Let's march on!"

First clear rewards: Vampire, 700 Silver, 66 Magic Dust

13-8 Red Stone Town[]

"The outer edge of town is within view. There seems to be light in the distance so there is hope of survivors."

First clear rewards: Dwarf Shooter, 700 Silver, 66 Magic Dust

13-9 Dark Street[]

"As we near, our hearts drop as we see a number of houses on fire with not even a soul to be found."

First clear rewards: Skolska Gunner, 700 Silver, 12 Stamina Potion

13-10 Town Center[]

"The town is filled with mystery as the famous ruby shown in the town center gives a strange glow in the moonlight. Suddenly, something jumps towards us in the dark!"

First clear rewards: Boozer Dwarf, 700 Silver, 1 Magic Crystal

Strategy:

This campaign mission is known as the hardest next to 15-10, but it is possible to beat with the right strategy. A strategy for mage would be to use the card petrify to petrify a unit when they approach within 2 squares of the hero to stop the amount of damage, while continuing to use burn to clear the third square out for early game units and heavy attackers to clear up the demonas and attack face. You can use Torture to finish him off. Estimated tries to succeed: 3-10

Another strategy is to just spam cheap, but strong unit as ranger, while using spells to damage you opponent, and essentially you use a rush ranger deck. This method does work, but more counts on being lucky than anything as the AI tends to use spells on anything with a mana cost of 3 or more, and randomly on those with less. Estimated tries to succeed: 10-20

With priest, it's possible to beat this level through the use of heavy control and lots of healing.

It is recommended your deck has at least all 3 star cards, and some 4 star cards should be used too.

Chapter 14[]

14-1 South Street 1[]

"The enemy finally falls to their feet. We find a mayor's emblem on one of the enemy's bodies. It seems some of the chosen ones fell to the edge of our blade!"

First clear rewards: Elf Sniper, 740 Silver, 72 Magic Dust

14-2 South Street 2[]

"Just ahead is King's Road, a long dangerous stretch to the famous Golden Sands Harbor."

First clear rewards: Elf Assassin, 740 Silver, 72 Magic Dust

14-3 King's Road 1[]

"The road ahead is scattered with damaged carriages and boxes. It appears the townspeople fled the area pretty quickly."

First clear rewards: Dark Servant, 740 Silver, 72 Magic Dust

14-4 King's Road 2[]

"Proceed along King's Road and we will reach Silver Wings City, the capital of Kaze, after passing the famous Golden Sands Harbor. The Golden Sands harbor was once a beautiful port, the monsoon winds making it a gathering place for trades of all sorts, bringing great wealth."

First clear rewards: Elf Hunter, 740 Silver, 72 Magic Dust

14-5 King's Road 3[]

"After walking for hours, we can now vaguely see a building in the distance. The once sunny harbor is now shrouded in the midst of a tremendous storm."

First clear rewards: Demona, 740 Silver, 72 Magic Dust

14-6 King's Road 4[]

"Following each of the battles we discovered that all the undead were actually conscious. Few can solve this mystery."

First clear rewards: Longbow Elf, 740 Silver, 72 Magic Dust

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Chapter 15[]

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